Title
Still Working
Posted by Markham at 4:00pm, 2/21/2010 (EST)

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I'm still working on the games whenever I can. Here's a list of what's left to finish in 60 Seconds to Deliver:

  • Air attacks
  • Ground attacks
  • Enemies
  • Building variety
  • Game background
  • Introduction cutscene animation
  • End sequence and game over screen
  • Difficulty levels
  • Music
Tags: tssn | 0 Comments
Posted by Markham at 2:31pm, 2/4/2010 (EST)
View Sketches - Janurary to Feb. 3, 2010 File Size: 384.57kb

A selection of gesture drawings from January and the beginning of February. I started with a micro-point Uniball and switched to a Pitt brush pen later on. Drawing time ranges from 30 seconds to 2 minutes.

Tags: people | 0 Comments
Flicker Mod for Flixel
Posted by Markham at 5:48am, 12/23/2009 (EST)

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This is a demonstration of a flicker modification I made to Flixel. The direct link to the mod details and directions to apply the mod can be found here.

Tags: flixel | 0 Comments
Happy Day of the Ninja!
Posted by Markham at 7:32pm, 12/5/2009 (EST)
60 Seconds to Deliver

Happy Day of the Ninja! Today's announcement is the revelation of my latest project, "60 Seconds to Deliver!" I started this at the beginning of my Thanksgiving break, and made quite a bit of progress just over the last week-and-a-half!

This time I'm trying out the Flixel engine for Flash, which allows me to quickly get a functioning prototype and put more focus on the visual design earlier on in the development process. At the rate this is going, I actually hope to have this finished in two or three weeks.

Other projects, such as Brides of the Mertynn, have not been abandoned, and will be returned to after this is finished.

As for the last blog post, I forgot an explanatory link or two.

Tags: tssn | 0 Comments
New Names to Bring Some Edge to the Game
Posted by Markham at 8:27pm, 11/11/2009 (EST)
Edge-Spanning Architecture of the Mertynn

The image of BoogaTech has always been lacking a certain edge, which is why there has been a corporate decision to improve on the edginess of this company and change our name to "EdgeTech." This edgy step in the realm of edginess symbolizes the new path of this company to create edgy titles, provide gamers with the edge they need, and someday become masters of this "edge."

Our second step is to rename the famous hit game that made us so awesome well-known and popular, "Bridges of the Mertynn," to "Edge-Spanning Architecture of the Mertynn."

Other changes will include minor things such as renaming the Sandwich Shop Ninja's workplace, "Monorail Sandwiches," to "Monorail SandwEdges."

That is all.
EdgeTech
Posted by Markham at 7:40pm, 11/5/2009 (EST)
View Sketches - Summer and Fall File Size: 167.44kb

It's been a while since my last sketch book post, so here's a few sketches between August and now.

October Updates
Posted by Markham at 6:11pm, 10/22/2009 (EDT)

So apparantly I had forgotten about the nasty message the last file version of The Sandwich Shop Ninja gives when it detects that it's not on the right server, and it had been giving that message ever since I merged the TSSN website with the main BoogaTech website. It should be playing correctly now.

Bridges of the Mertynn has been coming along gradually in the free time I've had alongside school. The List has been updating as I progress, and I'm getting closer to getting the game engine finished so that I can start getting levels and tile sets done.

I'll probably take a break from working on Bridges in November so that I can get something out for the International Day of the Ninja on December 5th.

Tags: tssn botm | 0 Comments
The List
Posted by Markham at 6:02pm, 10/22/2009 (EDT)
Bridges of the Mertynn

This is a sort of progress list of things that need to be done before I can work on releasing "Bridges of the Mertynn." The items will be color-coded as to their completion, and this list will be updated regularly.

Programming:

  • Menu screen
  • Game engine
  • "Challenge Mode"
  • Level encoder/decoder
  • Level editor
  • Level editor main menu functions
  • User-made-level browser (9/18)
  • Doors, levers, linkage system
  • Tiles, basic and puzzle: 1 - 61 (10/21)
  • Other puzzle tiles: 62 & 63 (10/3)
  • Other puzzle tiles: 64 (10/3)
  • High score/level submission scripts

Tile Sets:

  • Tile set 1: tiles - sides - backgrounds (8/15)
  • Tile set 2: tiles - sides - backgrounds
  • Tile set 3: tiles - sides - backgrounds
  • Tile set 4: tiles - sides - backgrounds
  • Tile set 5: tiles - sides - backgrounds
  • Tile set 6: tiles - sides - backgrounds
  • Tile set 7: tiles - sides - backgrounds
  • Tile set 8: tiles - sides - backgrounds

Player:

  • Walk cycle animations (8/15)
  • Death animation
  • Turning animations
  • Misc animations

Other Graphics:

  • Menu GUI
  • Menu background (10/5)
  • Level editor GUI (10/10)
  • Game GUI

Levels:

  • Tutorial levels
  • Chapter 1 levels
  • Chapter 1 cutscenes
  • Chapter 2 levels
  • Chapter 2 cutscenes
  • Chapter 3 levels
  • Chapter 3 cutscenes
  • Chapter 4 levels
  • Chapter 4 cutscenes

Music:

  • Menu
  • Track 1 ?
  • Track 2
  • Track 3
  • Track 4
  • Track 5
  • Sound effects

Server Side:

  • Database updates
  • User groups
  • User permissions
  • Various category updates
  • Level decoder
  • Level preview image generator
  • Level/score validator
  • Level database website
  • CMExpress installation script (9/25)
  • CMExpress template system rewrite (9/28)

Legend:
Started
In progress
Mostly done
Finished

Tags: botm | 0 Comments
Posted by Markham at 8:09pm, 10/21/2009 (EDT)
View Character Concept Art File Size: 75.39kb

This is some concept art for a voluntary project some people in the BYU Animation Club are working on. We don't have much decided at the moment, but the plan is to make a collaborative comic where we switch off making pages for. The story is about a little girl who finds out she has powers or something, and these shadow monsters are after that power. She is protected by a guardian, a shape-shifting star whose planets' life was destroyed by the shadows.

Band Spirit
Posted by Markham at 5:54pm, 9/10/2009 (EDT)
View Band Spirit File Size: 130.35kb

Tee shirt design for the Del Oro High School Marching Band. The theme for this year's field show was "The Congo," and I was shown various elements they wanted to incorporate in the design.

Statue "Freedom Spirit" by Stacey Kitchell (along with various band-related 'props') used as reference.