Goatfrey is a character from a personal project of mine. The goal was to take the unconventional, seemingly 3D-unfriendly, 2D design and figure out how to model him in 3D.
I also figured out how to work Maya 2015's xGen plugin for the fur sim, and stitch together a crude HDR panoramic image that worked well enough to use for lighting.
I've made some pretty big changes to CMEx over the last month. The front-end changes are already mostly finished. There's not anything to notice, really. Currently, I am working on the changes I need to make for the administration panel that allows me to post. The fact that this has been posted through it means that huge progress has been made on that part. The state of my blog's layout issues is far below getting my portfolio updated with new content, which requires being able to upload content files again.
-- checked to make sure the editing of posts works
-- making sure things didn't break again
Yeah, I need to get back to updating this more regularly. This website is also due for another update to the design and layout.
I've been more active on my Tumblr account, though, so for now you can check out my Tumblr Thing.
This was a character concept design for a world-building idea based on a dream I had. The general premise is that this weasel-like race lives on mountain tops, with the valleys filled with thick clouds that predator creatures thrive in, so they must travel to other settlements by air.
While working on OWNED, we went through various different ideas for what the characters for Super Ultra Mega Fighter Turbo would be, and figuring out one that would fit Tommy's character. We knew we wanted some sort of mystic/magical martial-arts fighter, so I explored a design inspired by Indian and Sikh cultures.