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Posted by Markham at 4:48am, 12/23/2009 (CST) |
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Posted by Markham at 4:48am, 12/23/2009 (CST) |
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Posted by Markham at 6:32pm, 12/5/2009 (CST) |

Happy Day of the Ninja! Today's announcement is the revelation of my latest project, "60 Seconds to Deliver!" I started this at the beginning of my Thanksgiving break, and made quite a bit of progress just over the last week-and-a-half!
This time I'm trying out the Flixel engine for Flash, which allows me to quickly get a functioning prototype and put more focus on the visual design earlier on in the development process. At the rate this is going, I actually hope to have this finished in two or three weeks.
Other projects, such as Bridges of the Mertynn, have not been abandoned, and will be returned to after this is finished.
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Posted by Markham at 7:27pm, 11/11/2009 (CST) |

The image of BoogaTech has always been lacking a certain edge, which is why there has been a corporate decision to improve on the edginess of this company and change our name to "EdgeTech." This edgy step in the realm of edginess symbolizes the new path of this company to create edgy titles, provide gamers with the edge they need, and someday become masters of this "edge."
Our second step is to rename the famous hit game that made us so awesome well-known and popular, "Bridges of the Mertynn," to "Edge-Spanning Architecture of the Mertynn."
Other changes will include minor things such as renaming the Sandwich Shop Ninja's workplace, "Monorail Sandwiches," to "Monorail SandwEdges."
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Posted by Markham at 6:40pm, 11/5/2009 (CST) |
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Posted by Markham at 5:11pm, 10/22/2009 (CDT) |
So apparantly I had forgotten about the nasty message the last file version of The Sandwich Shop Ninja gives when it detects that it's not on the right server, and it had been giving that message ever since I merged the TSSN website with the main BoogaTech website. It should be playing correctly now.
Bridges of the Mertynn has been coming along gradually in the free time I've had alongside school. The List has been updating as I progress, and I'm getting closer to getting the game engine finished so that I can start getting levels and tile sets done.
I'll probably take a break from working on Bridges in November so that I can get something out for the International Day of the Ninja on December 5th.
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Posted by Markham at 5:02pm, 10/22/2009 (CDT) |

This is a sort of progress list of things that need to be done before I can work on releasing "Bridges of the Mertynn." The items will be color-coded as to their completion, and this list will be updated regularly.
Programming:
Tile Sets:
Player:
Other Graphics:
Levels:
Music:
Server Side:
Legend:
Started
In progress
Mostly done
Finished
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Posted by Markham at 7:09pm, 10/21/2009 (CDT) |
This is some concept art for a voluntary project some people in the BYU Animation Club are working on. We don't have much decided at the moment, but the plan is to make a collaborative comic where we switch off making pages for. The story is about a little girl who finds out she has powers or something, and these shadow monsters are after that power. She is protected by a guardian, a shape-shifting star whose planets' life was destroyed by the shadows.
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Posted by Markham at 4:54pm, 9/10/2009 (CDT) |
Tee shirt design for the Del Oro High School Marching Band. The theme for this year's field show was "The Congo," and I was shown various elements they wanted to incorporate in the design.
Statue "Freedom Spirit" by Stacey Kitchell (along with various band-related 'props') used as reference.
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Posted by Markham at 2:20pm, 8/28/2009 (CDT) |
Flash and JavaScript are required to view this element.
I wanted to show this video a week and a half ago, but a few things came up, such as moving to a new apartment for school, working on other small projects that needed to be done, and dealing with video codec issues.
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Posted by Markham at 1:06pm, 8/7/2009 (CDT) |